10.30 Random Number Generator—library(random)
This library module provides a random number generator using
algorithm AS 183 from the Journal of Applied Statistics
as the basic algorithm.
The state of the random number generator corresponds to a term
random(X,Y,Z,B) where
X is an integer in the range [1,30268],
Y is an integer in the range [1,30306],
Z is an integer in the range [1,30322], and
B is a nonzero integer.
Exported predicates:
getrand(-RandomState)-
returns the random number generator's current state
setrand(+RandomState)-
sets the random number generator's state to RandomState.
RandomState can either be a random state previously obtained
with
getrand/1, or an arbitrary integer. The latter is
useful when you want to initialize the random state to a fresh
value.
If RandomState is not an integer or a valid random state, it
raises an error.
maybe-
succeeds determinately with probability 1/2,
fails with probability 1/2. We use a separate "random bit"
generator for this test to avoid doing much arithmetic.
maybe(+Probability)- succeeds determinately with probability Probability,
fails with probability 1-Probability.
Arguments =< 0 always fail, >= 1 always succeed.
maybe(+P, +N)- succeeds determinately with probability P/N,
where 0 =< P =< N and P and N are integers.
If this condition is not met, it fails.
It is equivalent to
random(0, N, X), X < P, but is somewhat faster.
random(-Uniform)-
unifies Uniform with a new random number in [0.0,1.0)
random(+L, +U, -R)- unifies R with a random integer in [L,U)
when L and U are integers (note that U will never be generated),
or to a random floating number in [L,U) otherwise.
random_member(-Elem, +List)-
unifies Elem with a random element of List, which must be proper.
Takes O(N) time (average and best case).
random_select(?Elem, ?List, ?Rest)-
unifies Elem with a random element of List and Rest with all the
other elements of List (in order). Either List or Rest should
be proper, and List should/will have one more element than Rest.
Takes O(N) time (average and best case).
random_subseq(+List, -Sbsq, -Cmpl)-
unifies Sbsq with a random sub-sequence of List, and Cmpl with its
complement. After this,
subseq(List, Sbsq, Cmpl) will be true.
Each of the 2**|List| solutions is equally likely. Like its
name-sake subseq/3, if you supply Sbsq and Cmpl it will interleave
them to find List. Takes O(N) time. List should be proper.
random_permutation(?List, ?Perm)-
unifies Perm with a random permutation of List. Either List or Perm
should be proper, and they should/will have the same length. Each of
the N! permutations is equally likely, where
length(List, N).
This takes O(N lg N) time and is bidirectional.
random_perm2(A,B, X,Y)-
unifies X,Y = A,B or X,Y = B,A, making the choice at random,
each choice being equally likely. It is equivalent to
random_permutation([A,B], [X,Y]).
random_numlist(+P, +L, +U, -List)-
where P is a probability (0..1) and L=<U are integers
unifies List with a random subsequence of the integers L..U,
each integer being included with probability P.
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